Catch Phrase (Jayverse)

Catch Phrase is an American game show which ran from September 16, 1985, through January 10, 1986 and from September 11, 2000 to September 10, 2004. The object of the show was to solve "catch phrases", which were animated picture puzzles designed to represent objects or sayings. The program was created by Steve Radosh and produced by Pasetta Productions, with Telepictures distributing from 1985 to 1986 while Hearst-Argyle Media and Kelly News Media took the rights for the 2000 revival.

Hosts
1985-1986: Art James

2000-2004: Ross Shafer

Announcers
1985-1986: John Harlan

2000-2004: Amber Willenborg

2000-2004: Pat Cashman (Sub-Announcer; also Announcer for Almost Live when Ross Shafer hosted until John Keister got the job in 1989)

2001-2004: Chris Cashman

2001-2004: Joe Micheals (Sub-Announcer, also V/O for KING-TV in Seattle in which Catch Phrase was carried here)

2001-2004: Tracey Conway (Sub-Announcer)

2001-2003: Nancy Guppy (Sub-Announcer)

Gameplay
In the main game, at the start of each round, one contestant stopped a randomizer which consisted of money amounts by hitting his/her button. The value that was landed would then be the amount for the normal catch phrases. On each normal catch phrase, the computer would draw it on the screen. When it was done, a bell would ring, signifying the contestants to buzz-in when they think they know the answer.

A regular catch phrase could be worth $25-$75 in the first round, $40-$100 in round two, and $75-$150 in round three

A correct answer won the contestant the predetermined money amount, plus a chance to solve the Bonus Catch Phrase which was hidden behind nine squares with the show's logo on each. To choose a square, the contestant had to hit their button to stop a randomizer from flashing around the board after which the square was revealed, and they had a chance to guess. A correct answer won bonus money for the player ($100 for the first round, $200 for the second round and $300 for the third round.) Also, each round's Bonus Catch Phrase offered a minor prize hidden behind a mystery square.

After three rounds, the player with the most money won the game and played the Super Catch Phrase.

Super Catch Phrase
The final round involved a game board (5 by 5 grid) with 25 lettered squares (A-Y) with catchphrases hidden behind each. The winning contestant had the task to capture five squares in a horizontal, vertical or diagonal line within 60 seconds. Prizes were won if successful, with a larger prize if the winning player used the central "M" square. It is possible to win both prizes if two lines were made, where one line did went through the "M" square and the other line didn't go through the "M" square.

Contestants Stay until they win 5 Shows or defeated whichever is first

Season 2 Changes
Starting in September 2001, New Changes were added


 * Regular Catch Phrase are Now worth $50-$150 in Round 1, $75-$200 (in Round 2), $100-$300 (in Round 3)
 * Correct Bonus Catchphrases are worth $300 in Round 1, $400 in Round 2, $500 in Round 3

Taping Location
1985-1986: Studio 1 @ Metromedia Studios (Los Angeles, CA)

2000-2003: Jonas Jensen Studios (Seattle, WA)

Music
1985-1986: Ray & Marc Ellis

2000-2003: Whitenoise Productions (who also composed the Theme Music to Burgo's Catchphrase on the Nine Network in Australia)