Pepsiman II (Johnsonverse)

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Writer(s): Tim Johnson
Chloe Johnson
Executive producer(s): Tim Johnson
Composer(s): James Shimoji
Genre: Action-adventure
Platforms: PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Nintendo Switch
Release Date: March 6, 2019 (eighth-generation consoles and PC)
April 15, 2021 (ninth-generation consoles)
Developer: Johnson Games
Publisher: Johnson Games
Game Engine: RAGE
Franchise: Pepsiman
Previous Game: Pepsiman (1999)
Next Game: Pepsiman III (upcoming, 2022)

Pepsiman II is a 2019 video game based on the character and ad campaign of the same name. It is a sequel to KID's Pepsiman (1999), developed and published by Johnson Games for Xbox One, PlayStation 4, Nintendo Switch, Steam, PC, Macintosh, Mandatum, and Linux.

Development began in 2016. Pepsiman II was released on March 6, 2019, and was critically acclaimed for its graphics, its cutscenes,



The sequel, instead of being a blatant advertisement for Pepsi products, is an allegory for the evil side of capitalism. Pepsiman is now an eldritch abomination summoned by overzealous Pepsi executives seeking to destroy rival companies so PepsiCo can monopolize the soft drink industry. Rather than an on-rails action game, the sequel is a sandbox game where the player controls Pepsiman in causing mass mayhem and destruction, specifically targeting anyone who doesn't drink Pepsi products. Pepsiman uses a variety of powers and abilities to kill humans and destroy buildings. The game in general is built on the code of Grand Theft Auto VI. Between missions, a Pepsi fan (portrayed by Mike Butters as in the original game) cheers for Pepsiman while saying wacky slogans, though the end cutscene reveals he was forced to do so at gunpoint by a PepsiCo executive under threat of being turned into Pepsi. When the player completes the game, Pepsiman's original look is unlocked; if they collect all Pepsi cans in every level, Pepsiman's wireframe model is unlocked, and as the game reaches various stages of completion, Pepsiwoman is unlocked, Pepsiman can be invisible, and a built-from-scratch remaster of the original PS1 game will be unlocked upon reaching 100% completion.

Development and release

Development began in 2017. With